Star Wars: the Old Republic (SWTOR), offers a total of eight main
classes. Each of the main classes offers an additional two advanced
classes. Any gamers who choose to play as a Smuggler gets to choose
between specializing as either a Gunslinger or a Scoundrel early on in
the game. Given they branch from the same main class; attire, weapons
and general appearance are rather similar between the two advanced
classes. They also share one abilities tree and have two advanced class
specific skill trees each.
The SWTOR Scoundrel class is known for its healing abilities and burst ranged damage which is reflected by the Scoundrel's weapon preference and abilities. Unlike the Gunslinger, the Scoundrel deals with damage using a blaster shot gun and offers gamers with skills and abilities such as Stealth, Cover system and Medicine.
The advanced class shares the Dirty Fighting skill tree with the Gunslinger specialization. This ability tree offers a variety of skills and abilities but is focused on using tricks and skills that takes advantage of the situation. Example abilities offered by the skill tree are those that lowers cool down time by a lot and deals extra damage on opponents when they're weak. This ability tree best depicts the tricky, opportunistic nature of smugglers in the vast Star Wars universe.
The other two skill trees available specifically only to the Star Wars the Old Republic Scoundrel class are Sawbones and Scrapper. The Sawbones abilities tree focuses heavily on protecting allies and healing abilities. Some of the known abilities offered by the Sawbones tree are those such as Amnesty, Emergency Med Pac and Field Medicine. Amnesty increases the Scoundrel's armor by 10 percent and provides a 100 percent chance to heal when the Scoundrel dodges. Field Medicine basically protects healing abilities such as lowering the threat on those skills by 10 percent and reduces damage on healing abilities by 70 percent.
On the other hand, the Scrapper skill tree is more suitable for gamers who prefers dealing melee damage and stealth. The skill tree also enables the class to make use of a scatter gun. Types of skills that could be expected are those such as Swift Kick and Shock which are passive skills that enhances another skill. Swift Kick lowers the cool down rate of Dirty Kick by 15 seconds while Shock enables the Scoundrel to deal direct damage when Vital Shot is used.
The SWTOR Scoundrel class is known for its healing abilities and burst ranged damage which is reflected by the Scoundrel's weapon preference and abilities. Unlike the Gunslinger, the Scoundrel deals with damage using a blaster shot gun and offers gamers with skills and abilities such as Stealth, Cover system and Medicine.
The advanced class shares the Dirty Fighting skill tree with the Gunslinger specialization. This ability tree offers a variety of skills and abilities but is focused on using tricks and skills that takes advantage of the situation. Example abilities offered by the skill tree are those that lowers cool down time by a lot and deals extra damage on opponents when they're weak. This ability tree best depicts the tricky, opportunistic nature of smugglers in the vast Star Wars universe.
The other two skill trees available specifically only to the Star Wars the Old Republic Scoundrel class are Sawbones and Scrapper. The Sawbones abilities tree focuses heavily on protecting allies and healing abilities. Some of the known abilities offered by the Sawbones tree are those such as Amnesty, Emergency Med Pac and Field Medicine. Amnesty increases the Scoundrel's armor by 10 percent and provides a 100 percent chance to heal when the Scoundrel dodges. Field Medicine basically protects healing abilities such as lowering the threat on those skills by 10 percent and reduces damage on healing abilities by 70 percent.
On the other hand, the Scrapper skill tree is more suitable for gamers who prefers dealing melee damage and stealth. The skill tree also enables the class to make use of a scatter gun. Types of skills that could be expected are those such as Swift Kick and Shock which are passive skills that enhances another skill. Swift Kick lowers the cool down rate of Dirty Kick by 15 seconds while Shock enables the Scoundrel to deal direct damage when Vital Shot is used.



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