The Nintendo Wii is a machine of seemingly limitless possibility.
By bringing arcade-style gaming back into the home, with all its
immediacy, coin-op simplicity and potential for public humiliation
intact, Nintendo have discovered a very basic, and very profitable,
piece of information; video games are supposed to be fun. Somewhere,
along a derelict road littered with multi-disc epics, hyperbolic
adjectives and a rampant desire to prove that games are a 'legitimate'
source of entertainment, home gaming forgot the fun. Stories had become
impossibly po-faced and ponderous; heroes metamorphosed into whiny
navel-gazing wankers and video games became as over-the-top as an Axl
Rose funeral, directed by Michael Bay. In the rain. Wii games to the
rescue, then.
By the time the Wii hit centre stage, video game sales were up, but the simple, iconic 'plug-in and play' titles, with no console to support them, had been relegated to the back alleys of the Internet, the exclusive domain of bored net users in between porn-site excursions at 3AM. The Wii announced, in enormous neon letters for all to see, that games for the sake of gaming were back. It was like going back in time to 1974 and watching The Ramones play CBGBs for the very first time. Maybe you aren't ready for that stuff yet, but your kids are gonna love it.
By the time the Wii hit centre stage, video game sales were up, but the simple, iconic 'plug-in and play' titles, with no console to support them, had been relegated to the back alleys of the Internet, the exclusive domain of bored net users in between porn-site excursions at 3AM. The Wii announced, in enormous neon letters for all to see, that games for the sake of gaming were back. It was like going back in time to 1974 and watching The Ramones play CBGBs for the very first time. Maybe you aren't ready for that stuff yet, but your kids are gonna love it.


