This is the best multi-platform shooter EVER, HANDS DOWN! Whereas
CoD has you sprinting off by yourself, drop-shotting, and camping with
some twitch-shoot mechanics, Battlefield encompasses the features that
made people play First Person Shooters to begin with -- the feeling of
being in a battle. Several factors contribute to this. The graphics are
not the best out there, but they're very solid, much better than the
first Bad Company which suffered from a grainy effect and low
view-distance. Atmospheric effects (sand, debris, smoke) are done
brilliantly and are wonderfully varying. One second you can looking down
your scope in the desert and see everything laid out clearly. The next,
looking in the same exact spot, your vision can be distorted by a rogue
burst of wind and sand.
The sound quality is even better, arguably unrivaled in gaming. Distant sound occurs a second or two after the event, giving the impression of a larger battle. Guns sound real and powerful, as do the bullets hitting various surfaces. Explosions are deafening and disorienting, and almost everything sounds.. deep. It's almost hard to describe, but the sound in this game is unlike most shooters on the market, and really do contribute to the feel of a great fight. Destruction is back, and is much improved. Buildings can actually topple, though not without a very fair amount of damage. No longer can trees and doors be cut down with your infantry knife, so it doesn't have the feeling of being stuffed in your face that its predecessor did. Unlike CoD games, every building can be a shelter without reducing the experience to hide and seek. You're never safe inside; every wall surrounding you can be shattered down. Vehicular play is smooth as ever, and manages to feel both powerful and vulnerable to an organized team. The blackhawk especially is a blast to ride in with a squad of friends, and the helicopter controls are much smoother than in the last game. The maps are larger and more varied, with a combination of urban and outdoor combat.
The classes are now more balanced than before, and the experience each class can gain while helping out teammates gives teamwork a larger incentive lacking in most FPSs. Progression is improved, as are perks, but the customization isn't nearly as hefty as in CoD games. Suppresors are limited to SMGs, but this gives the engineer kit a greater feel for its purpose. You cannot paint your gun or customize beyond adding a 4x scope or a red dot sight. There is very little in the game to make you feel as if your character is really personalized, but the game isn't about you. You're a small part of a larger force, and the insignificance is gratifying. The hit boxes are much improved, and the hit marker has changed to the familiar one set by the CoD franchise, making weapons seem more responsive. Ultimately, it gives the same pseudo-Battlefield feel that BC had, but it fixes most of the problems. It is the best Battlefield experience a console player can get, while the new mechanics and destruction make it extremely viable for PC owners as well...at least until Battlefield 3 gets released.
If you're anything like me and you tire of the run and gun feel of recent CoD and CoD clone games, this game will be a breath of fresh air. The campaign is about standard for modern FPSs, which is why I didn't go into detail, but the multiplayer has no equals -- Bad Company really is in its own category. Must own!
The sound quality is even better, arguably unrivaled in gaming. Distant sound occurs a second or two after the event, giving the impression of a larger battle. Guns sound real and powerful, as do the bullets hitting various surfaces. Explosions are deafening and disorienting, and almost everything sounds.. deep. It's almost hard to describe, but the sound in this game is unlike most shooters on the market, and really do contribute to the feel of a great fight. Destruction is back, and is much improved. Buildings can actually topple, though not without a very fair amount of damage. No longer can trees and doors be cut down with your infantry knife, so it doesn't have the feeling of being stuffed in your face that its predecessor did. Unlike CoD games, every building can be a shelter without reducing the experience to hide and seek. You're never safe inside; every wall surrounding you can be shattered down. Vehicular play is smooth as ever, and manages to feel both powerful and vulnerable to an organized team. The blackhawk especially is a blast to ride in with a squad of friends, and the helicopter controls are much smoother than in the last game. The maps are larger and more varied, with a combination of urban and outdoor combat.
The classes are now more balanced than before, and the experience each class can gain while helping out teammates gives teamwork a larger incentive lacking in most FPSs. Progression is improved, as are perks, but the customization isn't nearly as hefty as in CoD games. Suppresors are limited to SMGs, but this gives the engineer kit a greater feel for its purpose. You cannot paint your gun or customize beyond adding a 4x scope or a red dot sight. There is very little in the game to make you feel as if your character is really personalized, but the game isn't about you. You're a small part of a larger force, and the insignificance is gratifying. The hit boxes are much improved, and the hit marker has changed to the familiar one set by the CoD franchise, making weapons seem more responsive. Ultimately, it gives the same pseudo-Battlefield feel that BC had, but it fixes most of the problems. It is the best Battlefield experience a console player can get, while the new mechanics and destruction make it extremely viable for PC owners as well...at least until Battlefield 3 gets released.
If you're anything like me and you tire of the run and gun feel of recent CoD and CoD clone games, this game will be a breath of fresh air. The campaign is about standard for modern FPSs, which is why I didn't go into detail, but the multiplayer has no equals -- Bad Company really is in its own category. Must own!



No comments:
Post a Comment